- making part of a game in which the player is blind. (Neatly doing away with fully textured, 3D models!
- the use of music/sound in a more immersive way.
- A game that explores novel notions in networking. Serious games, augmented gaming?
- A game that is both entertaining and educational
Looking at gameplay first and foremost. Using 2D line drawings to make false 3D. '2 and a half D' a la Starcraft. - Making a game, or 3D world that encourages co-operation, and/or the free movement of skills and thoughts in such a way that poverty-stricken areas, or areas in need of basic skills to help with pressing issues, can utilize the time and skills of others.
Wednesday, 10 October 2007
Current strands of thought in my game design ideas
Some strands of interest are/have been:
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