Wednesday, 10 October 2007

Current strands of thought in my game design ideas

Some strands of interest are/have been:
  • making part of a game in which the player is blind. (Neatly doing away with fully textured, 3D models!
  • the use of music/sound in a more immersive way.
  • A game that explores novel notions in networking. Serious games, augmented gaming?
  • A game that is both entertaining and educational
    Looking at gameplay first and foremost. Using 2D line drawings to make false 3D. '2 and a half D' a la Starcraft.
  • Making a game, or 3D world that encourages co-operation, and/or the free movement of skills and thoughts in such a way that poverty-stricken areas, or areas in need of basic skills to help with pressing issues, can utilize the time and skills of others.

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