Tuesday, 16 October 2007

A few little acorns of game ideas

* Six
Six is a game that I would like to develop in 3 versions:
simple board game (paper version completed)
flash/mobile version
fully developed 3D narrative version

Six is based on the theory of Isostasy

*Architectural 3D world game
Developing a 3D world for architects

*Goodwill network game
A game based on the idea that people like to do good. I don't really know of such games, but was thinking of creating a networking game that allowed people to use their skills to help others in need of them. Eg, a German architect spends the weekend drawing up plans for a school in Thailand, one that is cost effective for local production. People could link with local NGO's and charities to better understand local needs and so their skills and time is best utilized.

*Sci-fi Game
A story-driven sci-fi type game where you develop the game properties of NPC's in order that they can help you complete your missions.

*Alchemical Game
A story-driven action-adventure educational game, starting from the big-bang, where you create chemical structures, solve problems and interact with NPC's in a alchemical, chemically-infused world. There is a multiplayer component which allows players to construct armour and weapons from their environment and use their knowledge of acids, bases, matter and chemical change to their advantage. The game starts with players contructing the building blocks of the universe, snatching up electrons, protons and neutrons and binding them in different configurations to create elements. The game will endeavour to give the player ownership over their learning, and the basics of chemistry, rather than being a 3D version of didactic education.

*Caramelcentre logo network game
My most recent idea, and one that utilizes a few of the threads I am currently exploring.

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